VEGA Conflict (2013)

I started getting involved with Kixeye Australia sometime in 2012-2013. The crew that was originally Sega Australia (and ultimately Creative Assembly Australia) had formed the Australian leg of Kixeye. I began working on Vega Conflict when it was initially a Flash based Facebook game (remember those?). Flash was horrible for audio, but we did our best to push it beyond what it was capable of. Since then they’ve ported it to Unity and it’s on Steam now, across all platforms, mobile and PC, all with the ability to for everyone to battle each other, regardless of platform. Quite impressive really. Mind you, this team of coders are some of the best I’ve worked with.

VEGA Conflict

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