Unpacking is finally out! It has been a blast working on this game with my friends at Witch Beam. The reaction has been unexpectedly huge! Seems like a lot of people like chilling out and putting stuff away and learning about a character you never see.
Musically this was a lot of fun to work on, as I felt like I had sort of come full circle from back when I started writing music for the Genesis/Megadrive. Albeit, I think I’ve learned a few things since 😉 Combined chiptunes with acoustic instruments has an awesome vibe to it that people seem to enjoy. Wren Brier, the creative director on the game wrote a lovely melody and lyrics for the credits sequence too.
We also went to town with the sound design and recorded a LOT of foley for the sound of moving items around. Luckily my wife Angela did most of the work on this and made my life a lot easier to focus on the game in general. Check out this tweet that went viral…
It was humbling having another sound designer who I didn’t know give us a shout out like that. Very cool to see a lot of people react and show their appreciation for the amount of audio detail we put into the game. There’s also a good article here that goes into more depth.
I’ve also released the OST!