The good folks at Uppercut games contacted me in mid 2014 and asked me if I would be interested in working on their game Submerged. As soon as I read the design pitch, I was hooked. I love the idea of this game and the way the guys executed it’s production. They wanted to hear melancholy piano and string quartet and I was keen to write some. It was a nice change of direction for me and the whole process was enjoyable from beginning to end.