This was our first try at writing and implementing an interactive music system. Each section of each song would have 3 levels of intensity, and the game would choose the intensity based on how close to first place you were in the race. The songs here are how we wrote them, as linear songs. They were then edited on the fly by the game engine.
My wife Angela features on Headless Horse. My brother-in-law Chris features on Coroboree on the digereedoo and the usual Sak-meister sheds as usual.